DARK
10Evil HERO Neos Lord
Archetype:
Evil HERO
ATK:
2500
DEF:
2000
View:
8471
"Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.
Evil HERO Neos Lord — Power Evaluation
Final Score: 63 ± 6 · Confidence: Medium
- Intrinsic: 62 · Deck: 63 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Board breaker
Why it scores here
The card's power comes from its end-board effect: once per turn it takes control of a face-up opponent monster when it is Special Summoned or when a monster is sent to the opponent's GY, and it cannot be destroyed by battle or card effects. Its 2500 ATK earns no points on its own. Fusion access is reliable because Polymerization co-occurs in 92% of the sampled decks, but with zero recorded combos the conversion score rests on text-only inference, which caps confidence at Medium. Material utility is low because it is a Fusion monster that does not convert well as material.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Reachable through Polymerization (co-occurs in 92.2% of the 400 decks) and Dark Fusion, the only summon route the text allows, but there is no starter role or searched-for role data (inferred). |
| Combo & Conversion | 60 | The steal effect is a one-card swing into a board-altering effect, but there are zero recorded combos, so the conversion level is text-only (inferred). |
| Resource Economy | 55 | Taking control of an opponent monster is a card-advantage swing with no refuel or search, and it is limited to once per turn (verified text, inferred swing). |
| Effect & Interaction | 62 | A strong control steal on a face-up monster, but it is conditional on a summon or GY-send trigger and is not a negation (verified text). |
| Material Utility | 20 | Acts mainly as a Fusion end-board body; no material-usage data exists and the text gives no generic material role (inferred). |
| Resilience & Flexibility | 70 | Cannot be destroyed by battle or card effects, which resists common removal, though the effect itself can still be negated (verified text). |
| Deck-Building Efficiency | 55 | Needs Fusion setup and a Dark Fusion summon, but it runs at 1.15 copies on average and 341 of 400 decks run only one copy (observed). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Board breaker. Intrinsic ≈ 62, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-turn control steal of a face-up opponent monster is a strong end-board swing
- Cannot be destroyed by battle or card effects
- Polymerization co-occurs in 92% of sampled decks, so Fusion access is practical
Weaknesses
- Trigger-dependent: needs a Special Summon or a monster sent to the opponent's GY
- Fusion-only body with weak material value
- No combo evidence to confirm starter or conversion behavior
Counters / choke points
- Negating the effect in response to its activation
- Removing or bouncing the Fusion body before the steal resolves
Best use
Boss/End-board steal finisher. Decks: Heroic / Elemental HERO Fusion builds, Yubel, Evil HERO. Suggested copies: 1.
Evidence & gaps
- Verified: Fusion Monster, DARK, 2500 ATK / 2000 DEF, Fiend; Must be Special Summoned with Dark Fusion (card text); Cannot be destroyed by battle or card effects (card text); Once-per-turn steal of a face-up opponent monster on summon or GY-send trigger (card text); Polymerization co-occurs in 369 of 400 decks (92.2%); Usage statistics show 100% inclusion in 3 archetypes at 1 copy
- Observed: Runs in all 400 sampled decks as a main-deck card, avg 1.15 copies; 59 decks run 2 copies, 341 run 1; Heroic 53.8%, Yubel 11.8%, Elemental Hero 11.2%; 31 distinct archetypes; Gameplay type 7 accounts for 71% of decks
- Inferred: The steal is an end-board tempo swing that converts a summon into a board advantage; Polymerization and Dark Fusion are the practical summon routes; Deck inclusion reflects fit in Neos-based builds, not intrinsic strength (guardrail 3)
- Data gaps: No combo evidence: appearances, starter/material/payoff shares, and power index are all absent, so combo conversion is text-only No guides supplied No banlist token; assumed 3 copies (unlimited) legal copies is empty for every format average starter count when present is unavailable, so DeckResilience is inferred from archetype spread The 400-deck sample may be drawn around Neos-based builds, which would inflate the 100% inclusion figure






